Earn the Interruption

Human attention is scarce, so an agent should not interrupt merely because it hit a normal checkpoint — it should interrupt only when human judgment is now the bottleneck; insert humans at specific edges (risky deploy, unclear intent, high-cost loop, compliance exception, repeated nonconvergence), not everywhere.

What it is

Human attention is the scarce resource in an agentic system, and every interruption spends it; the mistake most pipelines make is to treat human approval as a mode — a checkpoint the agent hits after every stage — rather than as an edge in the workflow graph that only specific transitions cross. Earning the interruption means an agent does not pause because it reached a routine boundary; it pauses because human judgment has genuinely become the bottleneck, the one thing the agent cannot supply for itself. The design work is to identify the small set of edges where a human actually belongs — a risky or irreversible deployment, an intent that turned out ambiguous, a loop whose cost is climbing without convergence, a compliance or policy exception the agent is not authorized to resolve, a user-facing decision with taste or accountability stakes, or a repeated failure to converge after several attempts — and to insert the human there and nowhere else. Two artifacts make this concrete: an interrupt policy that declares when agents may ask humans for help, so the decision to interrupt is governed rather than improvised; and a review queue that prioritizes finished outputs by risk, importance, and confidence, so the human spends attention on what matters most first. The anti-pattern this replaces is interrupting humans constantly — surfacing every checkpoint, every uncertainty, every finished session as an equal claim on attention — which trains people to ignore the agent entirely. Route interruptions by risk and necessity, and each one that arrives is worth reading.

When to reach for it

When NOT to

Exemplars

Related